Tag: rules

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  • House Rules

    p=. [[Allowed Books]] p=. [[Character Creation]] p=. [[Combat House Rules]] p=. [[Restrictions | Don't Be That Guy]] [[Main Page | Back]]

  • Allowed Books

    h2. Library To be honest, it's been a bit of a pain trying to incorporate so many books into the game. Usually, there isn't a problem, as all the books are designed, to an extent, to be used with each other. But to simplify things, and to allow me as a …

  • Character Creation

    My previous campaign was a high-powered gestalt campaign, and by the end of it it did little more than cause me a headache. So for _Rise of Nations_ I'm going back to basics. The creation of characters will follow standard Dungeons & Dragons rules format: …

  • Restrictions

    Okay guys, You know I had to put a section like this in here. In past campaigns I never figured things like player in-fighting (as opposed to PC in-fighting), Metagaming, etc. would be an issue. But now that I'm a little older and a tad wiser, I think it' …

  • Combat House Rules

    This is just a list of things I do or plan to do in order to address some of the problems that I've seen crop up in combat. h3. Initiative I don't think a little bit of forethought is too much to ask. Once we've determined initiative for the …

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