Henry "Hank" Henderson

Why is that half-orc mumbling? OH GOD FIREBALL!!

Description:

Henry “Hank” Henderson stands five foot eleven. He covers his lanky frame with brown leather breeches, a white cotton tunic, and black leather boots. Hank carries few possessions with him other than a walking staff, backpack with basic supplies and a weeks worth of rations, a bedroll, and a large, leather-bound book. His cloak is tied to his staff until the weather requires an extra layer between him and the world. Riding atop his backpack is a gray squirrel named Kronk, chattering away with little pips, chits, and squeaks. The squirrel is his only companion since he left the wizard college of Fenrill. Hank is looking for a more “hands-on” approach to learning magic, as his former teacher Liadon suggested. Besides, how much could a wizard college teach to a half-orc with a hint of demon blood?

Wizard 3/Warlock 3

HP: 38

AC: 20 = (10 + 4 Armor + 4 Shield + 2 Dex) | Touch: 12 | FF: 18

Initiative: +2 | Speed: 30 ft.

Abilities:

  • Str 12 (+ 1) | Dex 14 (+ 2) | Con 14 (+ 2) | Int 16 (+ 3) | Wis 14 (+ 2) | Cha 14 (+ 2)

Saves: Fort +3 | Ref +3 | Will +8

Skills:

  • Bluff: 10=(2 Cha + 2 Ranks + 6 Misc)
  • Climb: 4=(1 Str + 3 Misc)
  • Concentration: 8=(2 Con + 6 Ranks)
  • Diplomacy: 10=(2 Cha + 2 Ranks + 6 Misc)
  • Intimidate: 9=(2 Cha + 1 Rank + 6 Misc)
  • Knowledge Arcana: 19=(3 Int + 8 Ranks + 8 Misc)
  • Knowledge The Planes: 16=(3 Int + 8 Ranks + 6 Misc)
  • Knowledge Religion: 16=(3 Int + 8 Ranks + 6 Misc)
  • Sense Motive: 4=(2 Wis + 2 Rank)
  • Spellcraft: 6=(2 Int + 4 Ranks)

Feats: Scribe Scroll, Collegiate Wizard, Alacritous Cogitation, Sudden Extend, Practiced Spellcaster (+ 2 Wiz/ + 2 War)

Special Abilities:

  • Darkvision 60ft
  • Summon Familiar
  • Eldritch Blast 2d6
  • Invocations: Otherworldly Whispers, Beguiling Influence
  • Detect Magic

Spells:

  • 0- Resistance, Acid Splash, Detect Poison, Read Magic, Detect Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Caltrops, Electric Jolt, Sonic Snap, Silent Portal, Amanuensis, Launch Bolt, Launch Item, Repair Minor Damage, Stick
  • 1- Mage Armor, Magic Missile, Endure Elements, Comprehend Languages,Burning Hands, Unseeen Servant, Animate Rope, Summon Monster I, Tenser’s Floating Disk, Endure Elements, Hold Portal, Identify, Expeditious Retreat, Silent Image, Kelgore’s Fire Bolt, Fist of Stone, Greater Mage Hand, Enlarge Person, Master’s Touch, Jump, Disguise Self, Weapon Shift
  • 2- Earthen Grasp, Scorching Ray, Phantasmal Assailant, Resist Energy

Possessions:

  • Weapons: Warlock’s Scepter + 5 (1d6 + 3 x2), Lt. Crossbow + (1d8x2, 60 ft)
  • Armor: Ring of Mage Armor, Ring of Shield
  • Spell book, spell component pouch, 3 bottles of ink, inkpen, three pages parchment, ten candles, map case, Quill of Scribing, Chausible of Fell Power, Gold Medal, Wands (Detect Secret Doors-16 Charges, Melf’s Acid Arrow-32 Charges), Potions (Cure Moderate, Cure Light-2, Lesser Restoration-5), Scrolls (Enervation, Summon Monster 3), Runestones (Stoneshape 2, Meld With Stone-2, Surprise-abjuration)
  • Money: 1649 gold, 8 copper

Familiar: Kronk the Squirrel.

Diminutive Animal | HP: 1/2 Hank’s

Initiative: +3 | Speed: 30 ft., climb 30 ft.

Armor Class: 17 (+4 size, +3 Dex) | Touch: 17 | FF: 14

Base Attack/Grapple: +0/–16

Attack: Bite +7 melee (1d3–4)

Full Attack: Bite +7 melee (1d3–4)

Space/Reach: 1 ft. / 0 ft.

Special Qualities: Low-light vision, scent

Saves: Fort +2, Ref +5, Will +1 (Or Hank’s)

Abilities: Str 2, Dex 17, Con 10, Int 6, Wis 12, Cha 6

Skills: Balance +13, Climb +13, Listen +3, Spot +3 (Or Hank’s)

Feats: Alertness, Weapon Finesse

Skills: Squirrels have a +8 bonus racial bonus on Balance and Climb checks. A squirrel can always choose to take 10 on a Climb check, even if rushed or threatened. A squirrel uses its Dexterity modifier for Climb checks.

Squirrels As Familiars: A squirrel may be selected as a familiar. It grants its master a +3 bonus on Climb checks.

Bio:

Hank’s mother is human. His father, orc. Despite the fact that humans and orcs often don’t get along, his parents actually are quite amicable towards each other.  They don’t really see each other that much anymore; it’s been over eight years since Hank has seen his father, but he still has fond memories of being flung into the air and (usually) getting caught by his father. So he lived with his mother until he reached the age of 9, when he started to show signs of magic. Since his mother didn’t know anything about magic herself, other than that is what wizards do, she sent him to the nearest wizard college, Fenrill, not realizing her son was using innate magic from a not exactly mortal source.

Because Fenrill was too far away for any sort of constant contact between mother and son, Hank hasn’t heard much from her in the past six years.  Even though Hank had an active outlet for magic at the college, life did not become easy for him. Back with his mother, he had spent most of his time helping out with basic farm work. He did not have to worry about racism since he didn’t come in contact with people who were not already accustomed half-orcs.  That changed when he had to live surrounded by people who neither knew him nor knew how a “half-breed” could have gotten the school. He might have entered the school without knowing how cruel people, no matter the race, may be, but he soon became hardened to their taunts through his focus on his studies.

While many of his peers, and to some extent, professors, refused to accept Hank as an intelligent student with just as much, if not more, potential as any other, he did not find himself bereft of friends. He grew close to his divination professor, a half-dragon named Thamior Liadon. Liadon was well aware of the demonic nature of Hank’s magic before the would-be mage even arrived at the college. Outside of normal classes, Liadon showed Hank ways to draw upon the fiendish power without becoming slave to it. Despite the private lessons on controlling power, Hank didn’t realize what Liadon was teaching him until less than a year ago. Liadon kept the other bloodline hidden from both the school and Hank himself for as long as possible, knowing how dangerous it could be.

“You have the power of warlocks flowing in your blood. So far, you have only used the demonic powers to fuel your wizardry, but soon, you could channel the raw energy inside you.”

Liadon told Hank that he should leave Fenrill soon and try to learn to control this power through a more hands-on approach. As one last bit of aid before sending Hank out on his own, Liadon paid for and watched over Hank’s first familiar summoning. He was amused when a squirrel skittered out of the circle at the end of the ritual.

As they walked out of the college‘s main gate, Liadon shook Hank‘s hand. “If you are ever in need of guidance, assistance, or simply a roof over your head, don’t forget to drop me a message. Just don’t be surprised when I ask for your help in return,” Liadon said with a smile. “I have more duties than just watching out for a former student who is adventuring through Gristol.”

Henry "Hank" Henderson

Morgathos - Rise of Nations Wolfspeak89